SA:MP 0.3b RCx Client/Server
in Neuigkeiten 11.08.2010 01:22von Roy • ADMINISTRATOR | 2.606 Beiträge

Zitat von Kalcor aka Kye
SA-MP 0.3b RC
Note: This is a test release for server owners (RC). The full release will come once we have checked there are no major bugs.
Due to a security issue that requires an immediate update to the SA-MP cilent and server, SA-MP version 0.3b is being fast-tracked to release. We are making an unrestricted client/server available for server owners to start testing their scripts. You will at least need to recompile your server script with the latest includes. Expect documentation on the scripting changes to appear on the SA-MP wiki soon.
Here is an overview of the updates in 0.3b
Updates for players
- Important client security updates
- Updates and fixes to the SA-MP server browser, including host name lookups for your favorites and samp:// URL handling.
- Improved player and animation syncing
- Chat logging
- Chat time-stamping with the /timestamp command
- Files, including screenshots, now save to the GTA San Andreas User Files folder
- No restrictions on screen resolution size
- Any frame limiter changes are now saved
- Several crash fixes
Updates for servers
- New vehicle velocity and rotation functions
- Ability to track applied animations
- Players can be scripted to hold objects
- A threaded HTTP client for pawn (beta)
- New object limit of 400
- The ability to change the draw distance of objects (up to 300 units)
- NPCs can now record custom set animations
- Increased PVar lookup speed
- Many bug fixes
Things server owners need to know
- CreateObject/CreatePlayerObject now have a default parameter for draw distance as the last parameter. You do not need to change any of your code, although you must at least recompile your script with the 0.3b pawn includes, otherwise your objects will not show. This new addition may break existing plugin-based streamers.
- We have found that changing the draw distance of objects that contain lights or particles can cause crashes or fps lag.
- The format for onfoot NPC recordings has changed and there is no way to upgrade the format. You must re-record all onfoot NPCs. This doesn't effect vehicle recordings.
Other types of bug fixes and requested features
As mentioned above, there is a security issue that needs to be patched immediately. I know there are servers owners that have bugs which effect their script, or want a specific feature for their server. These things will have to be put on hold until any future release. Please be understanding about this fact and only post bug reports in 0.3b if they are new bugs and may prevent people from being able to play the game properly.
SA-MP 0.3b RC1_1 files
RC1_1 Client
RC1_1 Server Windows/Scripting
RC1_1 Server linux
Feine Neuigkeiten, da kriegt man wieder Lust zum Scripten...
Habe grad neu Windows XP installiert, daher noch nichts von dem ausprobiert.
Außerdem habe ich im deutschen SA:MP Forum mitbekommen, dass das Cheat Programm "s***it" nicht mehr funktionieren soll.



RE: SA:MP 0.3b RC1 Client/Server
in Neuigkeiten 14.08.2010 10:23von Roy • ADMINISTRATOR | 2.606 Beiträge
Zitat von Kalcor
SA-MP 0.3b RC2 files
Updates
0.3b RC2 client and server update
- Made it so GetPlayerAnimationIndex returns all player animations, not just those used with ApplyAnimation
- Added /headmove command to disable/enable player head movements locally
- Improvements to GetPlayerWeaponData and GetPlayerAmmo
- Fixed (hopefully) any crashes from SetPlayerHoldingObject
- Negative player score in the browser will show as 0
- Fixed ApplyAnimation not working correctly on NPCs
Important: ApplyAnimation/ClearAnimations Scripting functions ApplyAnimation/ClearAnimations now have a default parameter 'forcesync' at the end, which defaults to 0. You will not need to change your code, however any script using ApplyAnimation/ClearAnimations must be recompiled with the latest SA-MP pawn includes. In most cases you would not need to use the 'forcesync' parameter since players sync animations themselves. The 'forcesync' parameter can force all players who can see 'playerid' to play the animation regardless of whether the player is performing that animation. This is useful in circumstances where the player can't sync the animation themselves. For example, they might be alt-tabbed.
RC2 Client
RC2 Server Windows/Scripting
RC2 Server linux
0.3b RC1_2 minor client update
- Fixes a registry issue where the server browser may display errors if a previous version of SA-MP hadn't been installed
- Fixes players might move remotely if they're alt-tabbed
- Fixes a connection problem effecting a some clients
Please note: Your saved favorites file is located in a different folder between 0.3a and 0.3b. If you switch to 0.3b and back to 0.3a, you might lose your favorites list. It is recommended that you 'Export' your favorites before installing 0.3b.
Soviel dazu.
Diese RC Releases sind sozusagen nur ein Vorgeschmack für alle Serverbesitzer, Scripter und Spieler um das Beta zu testen und für Coder Ihre Server für den richtigen 0.3b Release vorzubereiten. Den richtigen Release Datum kann keiner wissen (außer Kalcor vielleicht), es werden sowieso wieder einige RC's kommen...
Mit den neuen Script Funktionen habe ich noch nicht rumgespielt aber einige nette Funktionen ausgetestet.
Mit dem Befehl '/headmove' (ein Command, das im jeden Server funktioniert) kann man seinen eigenen Kopf "freezen". Das heißt, man schaut die ganze Zeit nur steif geradeaus, egal wie sich die Kamerasicht ändert. Ich find diese Funktion sehr nützlich, zumahl man leichter Fotos/Screenshots erstellen kann, ohne das der Skin wegschaut.
Oder mit '/timestamp' was ebenfalls in jedem Server nutzbar ist, kann man die Zeit anzeigen, wann ein Chat abgeschickt worden ist. Screen unten angehängt für bessere Vorstellung.
Und Screenshots werden wo anders gespeichert, also da, wo sonst die Singleplayer Daten sind. In XP ist es in:
C:\Dokumente und Einstellungen\BENUTZERNAME\Eigene Dateien\GTA San Andreas User Files\SAMP\screens
Zum Client braucht man nicht viel zu sagen, da ist jetzt ein Link für eigene Website vom jeweiligem Server eingebaut worden. Und sonst sind die Hintergrundfarben der Server etwas heller. Hätte eigentlich mehr erwartet aber mal schauen, wie es sich weiterentwickelt...
EDIT:
Der Typ codet jetzt Tag und Nacht.

Zitat von Kalcor
SA-MP 0.3b RC3 files
Updates
0.3b RC3 client and server update
- Added IsPlayerHoldingObject
- SetPlayerHoldingObject allows you to modify the x,y,z rotation of an object
- If holding an object, the player can now enter a vehicle as driver and use weapons normally
- Removed the ability of the player to pick up objects in houses like TV's and stereos
- Fixed an issue with the player model rotation while aiming
RC3 files:
RC3 Client
RC3 Server Windows/Scripting
RC3 Server linux
Aufgrund eingeschränkter Benutzerrechte werden nur die Namen und (falls vorhanden) Vorschau-Grafiken der Dateianhänge angezeigt Jetzt anmelden!




RE: SA:MP 0.3b RC1 Client/Server
in Neuigkeiten 19.08.2010 02:42von Roy • ADMINISTRATOR | 2.606 Beiträge
Jetzt kommt's:
Zitat von Kalcor
SA-MP 0.3b RC4 files
Updates
0.3b RC4-1 client and server update
- Fixed issue with weapon aiming vectors across different screen resolutions
- Fixed server password reset issue in the browser
- Added forcesync = 2 option for ApplyAnimation to force sync to all players except the originating 'playerid'
- Fixed issue with player 3D text labels not showing after gamemode restart
- Fixed crash if you quit the game while spectating a player
- Upgraded sqlite version to 3.7.0.1
- Removed detection of fake d3d9.dll
RC4-1 files:
RC4-1 Client
RC4-1 Server Windows/Scripting
RC4-1 Server linux
Somit wird leider wieder die bekannte Cheat Modifikation funktionieren...
Ich glaub, jemand hat sich so krass an Kalcor ausgeheult, dass er es unbedingt wieder erlauben musste...


RE: SA:MP 0.3b RC1 Client/Server
in Neuigkeiten 20.08.2010 18:13von Mario • Attentäter

Zitat
- Made it so GetPlayerAnimationIndex returns all player animations, not just those used with ApplyAnimation
Das könnte nützlich..so könnte man überprüfen ob ein spieler grad in der luft ist oder schwimmt usw... oder?
Zitat
- New object limit of 400
400 auf einmal? oder nur 256...?
und wer ist Kalcon? arbeitet er auch an samp...?
Multi Theft Auto provides the best online Grand Theft Auto experience there is!
>>.... http://mtasa.com/ ....<<

RE: SA:MP 0.3b RC1 Client/Server
in Neuigkeiten 21.08.2010 17:57von Roy • ADMINISTRATOR | 2.606 Beiträge
SA:MP 0.3b wurde jetzt nun richtig released!
Zitat
SA-MP 0.3b Released :: Posted by SA-MP on 21 Aug 2010
A security and bug fix release of SA-MP (0.3b) is now available on the Download Page.
This release also includes some new features and improvements to SA-MP. Here is a summary:
Updates for players
- Important client security updates
- Updates and fixes to the SA-MP server browser, including host name lookups for your favorites and samp:// URL handling
- Improved player and animation syncing
- Chat logging and time-stamping
- Files, including screenshots, now save to the GTA San Andreas User Files folder
- No restrictions on screen resolution size
- Several crash fixes and more
Updates for servers
- New vehicle velocity and rotation functions
- Ability to track all player animations
- Players can be scripted to hold objects
- A threaded HTTP client for pawn (beta)
- New object limit of 400 and the ability to change object draw distance
- Many bug fixes and more
As always, we hope you enjoy this update. Please check back again for more.
- Muss noch den Hoster kontaktieren
- Im Script müssen noch paar neue Dinge fertiggestellt werden
- Neue .de Domain müsste bald auch da sein


RE: SA:MP 0.3b RC1 Client/Server
in Neuigkeiten 21.08.2010 20:55von Mario • Attentäter

Wirds moch weitere samp updates geben oder war das das letzte?
Multi Theft Auto provides the best online Grand Theft Auto experience there is!
>>.... http://mtasa.com/ ....<<


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